The Story
Something answered the radio. Then the city went quiet.
The power died at 3:14 in the morning and never came back. By dawn the streets had rearranged themselves — blocks that led home now lead somewhere else, and the only thing still transmitting is a tower on the far side of the dead city.
No light, no map, no help coming — only collapsed avenues and whatever moved in after the people left. Somewhere in the ruins there is a torch; until you find it, the dark is the level. This is a stealth horror run through a labyrinth game that never gives you the same map twice. Walk carefully. The dark keeps track of you.